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mpz_t
variables represent integers using sign and magnitude, in space
dynamically allocated and reallocated. The fields are as follows.
_mp_size
The number of limbs, or the negative of that when representing a negative
integer. Zero is represented by _mp_size
set to zero, in which case
the _mp_d
data is unused.
_mp_d
A pointer to an array of limbs which is the magnitude. These are stored
“little endian” as per the mpn
functions, so _mp_d[0]
is the
least significant limb and _mp_d[ABS(_mp_size)-1]
is the most
significant. Whenever _mp_size
is non-zero, the most significant limb
is non-zero.
Currently there’s always at least one limb allocated, so for instance
mpz_set_ui
never needs to reallocate, and mpz_get_ui
can fetch
_mp_d[0]
unconditionally (though its value is then only wanted if
_mp_size
is non-zero).
_mp_alloc
_mp_alloc
is the number of limbs currently allocated at _mp_d
,
and naturally _mp_alloc >= ABS(_mp_size)
. When an mpz
routine
is about to (or might be about to) increase _mp_size
, it checks
_mp_alloc
to see whether there’s enough space, and reallocates if not.
MPZ_REALLOC
is generally used for this.
The various bitwise logical functions like mpz_and
behave as if
negative values were twos complement. But sign and magnitude is always used
internally, and necessary adjustments are made during the calculations.
Sometimes this isn’t pretty, but sign and magnitude are best for other
routines.
Some internal temporary variables are setup with MPZ_TMP_INIT
and these
have _mp_d
space obtained from TMP_ALLOC
rather than the memory
allocation functions. Care is taken to ensure that these are big enough that
no reallocation is necessary (since it would have unpredictable consequences).
_mp_size
and _mp_alloc
are int
, although mp_size_t
is usually a long
. This is done to make the fields just 32 bits on
some 64 bits systems, thereby saving a few bytes of data space but still
providing plenty of range.
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